Steady poses


The steady pose allows the character to balance his arms, head, and back, when the pose is dragged
to 100 percent, or when the pose is dragged onto the model before animation.

The steady pose slider can vary the intensity of the effect, according to the position of the slider.

steady


Each of these constraints are stored within the Steady pose. Let's Begin:


Open up the PuttyDudeMillenium.mdl

Make a new action, and press the shift+J key twice to unhide all of the bones.

note: you can hide branches of bones by selecting a bone and pressing the shift+'J' keys


Under the action Icon, in the project workspace, hide unused bones by pressing the 'J' key.
The only ones that should be visible are:

head
Back2
LeftBicep
RightBicep
LeftArmSteady
RightArmSteady
SteadyHeadAndSpine
SteadyArms


What should be left should look like this:

sdf


Basically, the hand nulls(KHandRight and KhandLeft) are children of the RightArmSteady and
LeftArmSteady bones. so when RightArmSteady and LeftArmSteady move, the nulls move with them.
when they dont move, the nulls will appear to  stay level when the body moves.

Apply an Orient Like Constraint  From the RightArmSteady to the SteadyArms Bone.
Make sure the 'store roll' option is unchecked in the constraint properties.
sdfa


Do the same thing for LeftArmSteady.
sdfsd


Add an Orient Like constraint from Back2 to SteadyHeadAndSpine .
Make sure the 'store roll' option is unchecked in the constraint properties.

When using Goal Based Animation, these steady bones will keep the handnulls in the same orientation.
The arm bones will be attached to the null, so when you move the back from side to side,
the arms stay on the same level.

What if you want the arms to be steady when you apply the DragToAnimate_NothingIK pose?

Apply an Orient Like Constraint from the BicepRight to Steady Arms.
Be sure to press the Compensate Mode button before selecting SteadyArms .
dfd


Do the same thing for BicepLeft. Be sure to press the Compensate Mode button
before selecting SteadyArms
fxnb
Make sure that you have Store roll unchecked.

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